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(+1)

Played on Windows 11 in Chrome.

Obviously this is very much a prototype of a prototype, but I think it was shared too early for meaningful playtesting. The UI elements were so small that it took me way too long to understand how to interact with anything. I felt reasonably confident that the title alone would prepare me for the basic loop, but I still could not figure out how to begin the first battle. Charmander and the enemy Charmeleon appeared, but there was no clear prompt, card interaction, or next action. Pressing Space brought up another unclear screen rather than moving the battle forward.

image.png

The itch page also gives players no description, controls, screenshots, explanation of what is currently implemented, or guidance on what kind of feedback you need. I would focus on building one complete battle with clear onboarding before asking more people to test it. The idea could be cool, but I was honestly a little annoyed that the game promised a combination of Pokémon and Slay the Spire, two things I really like, and I could not get through even one encounter. Also, if this grows beyond a learning prototype, I would develop an original identity instead of building the public project around the Pokémon name and assets.

If you have two minutes, I would still appreciate a playtest trade on BEAT BAES. At minimum, I promise the spinning mechs will actually hit each other.

Start an extremely real mech battle · Tell me where the turn breaks

Thanks for taking the time to play. its very early in development (only about a week), I submitted it to the jam so I can work on it during the rating time. I added some things that hopefully clear up how to play a bit.

I notice in your screenshot, the elements are not showing up as expected. I tested it at 1080p, are you using 1440p?