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Interesting. I haven't looked into the Art of Noise / Chorus tracker to understand how the wavetable generation is done. I wonder how performant it is in terms of CPU usage. 

I seem to recall it functions something like the wave offset command (9xx) but with short loops, also it has a simple FM synth built in if being able to model a sound from within the editor is desired... And the replayer code is part of the archive I think. I know it can save executable code that you just call from within your code as I have done so.