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Thank you for playing our game, i wasn't expecting it to be on a stream, so it took me by surprise tbh xd, i watched your playthrough (i noticed the main menu showed the wrong name, looks like a leftover widget snuck into the build :v), as stated in the submission, the code is from previous jams, but the third person shooter & the invisible enemy mechanics (including their models and their vfx) was done during the jam, it barely got finished on the last day, that's why some enemy placement and movesets feel unfair, for the level design, our level designer used ue5 pcg tools, which made it possible to build such a big map in less time, the items where placed close to the roads since it is easy to get lost if one decides to explore only the buildings, as for the gun and the remaining campfires, you can check the map i uploaded in the website a few days ago (it's the last image), I'm currently working in an update to include it in the game alongside bug fixes.