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I get that part of my comment didn't provide much context and came off as a personal opinion. I stand by the compliments and wouldn't change a thing about how it is, since, again, I found it very unique and fun to play!

About accessibility, I get the jam made it harder to develop in detail due to the deadlines and learning things along the way can be hard, but I believe that same accessibility can be reached without changing your game at all. If I had to think about a different delivery, I'll think of like a 4 chapter menu, each can be unlocked by their password input without the need to play it on a sequential form. That way it won't matter if it erases progress by closing it/changing pages on mobile, just input password without playing all over again, unlocking that chapter and previous ones, and it feels more continuous overall.

That comment is meant only from an UX perspective. I genuinely like your game and the effort it required under the constraints of the jam. I'll definitely keep an eye for your future projects, best of luck!

It's true,  but I also thing you don't have the same feeling breaking the 4th wall like it. And the same suspens to travel to a different web page. So it's not the same gameplay. I'm more into the graphics style and the game play should be more chosen with more Coherence, maybe it's literally a computer and not a book ect...