Whether to have attack startup delay or not has actually been a pretty important question throughout EB’s development, and I’ve been going back and forth on it myself.
For now I’ve been using the version with some startup delay, but this is definitely not final, and both versions are already set up in the code. I’ll keep testing the feel and watching the feedback.
Thanks a lot for the detailed feedback!
Update: As of version 0.21.6, the startup delay on katana swings and skill attacks has been removed.