I kept this session to about five to ten minutes so I could play more jam entries and give more developers useful feedback. I played with mouse and keyboard, although I can definitely see why a controller is recommended.
The movement system is genuinely neat, especially the spinning, and it gives the game an interesting puzzle-platformer hook. The overall vibe is surprisingly chill, the music fits well, and the sound effects do their job. I would like a little more animation from the fish while it is idle, though. It is in water after all, so some gentle floating, fin movement, or current response would help it feel more alive.
Platformers are not normally my thing, so take the difficulty criticism with a grain of salt, but even the first level felt fairly demanding. Be careful with the visual perspective too, especially where the waterfall overlaps the map, because it looks cool but also makes it seem like I should be able to travel upstream. I would also let Escape return to a pause menu during gameplay. Finally, if fish colors are purely cosmetic, showing little stat-style ratings beside them is confusing because that presentation strongly implies gameplay differences. There is a cool idea here, and with more polish and clarity, I would absolutely play it again.
If you have two minutes, swim over to BEAT BAES and test-drive the spinning mechs. I would be happy to trade catches.