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(1 edit)
  • Pretty cool game, some feedback/things to note:
    - If this was made in Godot you should apply Texture->Filter->Nearest on the character sprite to remove that blurry effect.
    - You can just walk out of bounds to dodge the camera or break the game and there is no way to reset.
    - The hitbox to pick up items was kind of frustrating and picking up/putting them down felt unresponsive.
    - Once you've left your cell, I'm not sure what you're supposed to do, walking to the left the guard just teleports to you and it says game over even when they're not on screen
    - Movement speed feels a tad too slow