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Dude... I haven't even finished the tutorial and I'm being asked to wait 2 real world hours before I can keep playing? Did I do something wrong? Don't get me wrong, I'm not totally opposed to the idea of realtime waiting, but 99% of players giving your game a shot will just stop here. Players are not invested in your game by default, we need to be sold on it, you need to expose players to your "hook" early enough if you want us to keep playing... I'll try to remember to revisit this tomorrow, but only because I'm determined to actually rate your game, and honestly I can't say I've even played it yet.

So I did continue for a bit, made it to the end of the "demo" I guess since it said I need to continue in the "beta"? If that was supposed to be a taste of the game, I feel like I just tasted... water? There are so many buttons and mechanics that appear to be depth, but none of them were used in the section of the game I played. It's genuinely hard to tell if you're just burying the lead way too deep or if the game is entirely fluff and no substance. Sid Meier once said "a game is a series of interesting choices", and by that logic, the only actual gameplay I did was on the planet surface when I choose which direction to survey based on risk and reward. That was... fine... but rather disappointing to wait 2 hours for only that.