The old-school horror aesthetic, home defense loop, and tense detective elements give this game an awesome, nostalgic atmosphere! Having a villain burst in and beat you up if you guess the wrong suspect—or fail to keep the house lit—is both hilarious and genuinely thrilling, making for a super memorable solo jam project.
A few browser input, camera control, and mechanics polish ideas for post-jam updates:
- WebGL Phone Input & Browser Support: Fix the interaction trigger for answering the phone in WebGL so Web canvas clicks register consistently across different browsers.
- Cursor Lock & UI Mode Toggle: Implement a toggled cursor lock (`Cursor.lockState = CursorLockMode.Locked` in Unity) for 1/1st-person camera rotation that automatically unlocks only when opening close-up desktop/table UI, preventing the mouse from drifting off-screen.
- House Defense Mechanics: Leaning into player suggestions—like adding a temporary stun move using the electrical device when the villain raids the house—would give the player a great last-second panic option!
Great retro horror vibe, funny lose state animations, and impressive solo scoping! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: https://itch.io/jam/brackeys-16/rate/4953523