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Managing a pirate ship's crew where disloyalty can spark a mutiny is such a cool, atmospheric execution of the "Trust No One" theme! The art style and ambient sound design set a fantastic nautical mood right away, and seeing players resort to executed "preventative mutiny" strategies is hilarious.

A few gameplay balance and scope polish ideas for a post-jam update:

- Implement the Mutiny Progression: Fully hook up that intended mechanic where disloyal crew members increase sailing costs and reduce port supplies, giving players a real reason to inspect the manifest and interrogate suspects.

- Crew List Onboarding: Scale the initial ship crew size down at the start and gradually add more sailors as voyages progress, preventing the roster list from feeling overwhelming on day one.

- Interrogation Clarity: Add a quick visual tool-tip or dialogue prompt clarifying that "interrogating" crew members carries a heavy social penalty, so players don't accidentally piss off their officers on purpose!

Awesome atmospheric foundation, hilarious player emergent strategies, and great concept overall. If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: https://itch.io/jam/brackeys-16/rate/4953523