Great concept. I was excited to try after reading the description. I've seen a similar idea before for a 3D game but combining the idea to a 2D bullet hell would've been cool.
What I would change:
- The instructions could be clearer. "No effect" didn't really click when I read it. I didn't realize on that page that I was looking at a target to kill so there was no context for "No effect". Instead, just explain what is the target
- In the bounce to kill instruction, the bounce is quite far away from the target. Keep it close but also a video/gif would've been better.
- It would be better if there were more targets more spread out to force more bullets to appear.
- It might be more of a puzzle game if the targets couldn't be pushed around. If the target gets spawned in an area that you had shot a lot at, that'd force you to go to a hotspot of bullets. Could've been more challenging that way.
- Maybe if the target shot back at you and there were multiple targets as the rounds progressed, it could've made it more spicy
- Some sound effects would help
What works:
- Short and simple, the fast paced nature was easy to pick up
- The fun for me comes with the bullet hell challenge of it. I see the vision. But definitely would push the envelope on incentivizing more bullets to happen (or force the player to shoot 3 bullets at once or something) while also figuring out a way to balance the dodging part.
