I saw the WIP version on Discord and knew I had to try this one when it got submitted. The shooting to move yourself around is a lot of fun. I still like the little carrot people. I think you had mentioned before that Hop II (the previous UGJ winner) was inspiration? Correct me if I'm wrong. Anyway, I think the shooting to propel yourself was my favorite part of that game, so the fact you made a whole game around a mechanic like that is really cool to me.
I didn't like the more open-ended levels where you had to find the door switches. I preferred the more linear levels where you had to blast your way while avoiding spikes. I think the more open ones had the issue where you could easily fall into spikes you couldn't see before as they were offscreen, which makes them not as fun to navigate for that reason. I know you could shoot to propel yourself and avoid them, but sometimes its hard to react fast enough depending on how fast you're falling.
I ended up losing interest in the one level where I had to find the four switches that are guarded by the carrot people. I would get grazed by a bullet and have to redo all the switches again.
Still, I really liked this one. The movement mechanics are quite fun. It's a fun simple idea with potential and would love to see this concept expanded on. Nice job!
EDIT: Turns out the level I got stuck on was the last one, haha. I ended up beating it.
