I’m a big fan of idle games, and this one already has a solid hook and a strong theme. The overall vibe works, the sound choices are effective, and the Geiger-style clicking is especially soothing. I can easily imagine someone tinkering with the systems for a long time.
The most convincing detail is that the Geiger clicks, spectra, decay heat, and economy all draw from the same isotope data instead of functioning as disconnected decorative systems. That cohesion makes the 43-isotope premise feel like a genuine simulation puzzle rather than science-themed flavor.
At this point, I would focus on polish and make the core hook feel a little more exciting and immediately rewarding. I would also strongly recommend an accessibility pass on the UI. There are too many similar blues and not enough contrast between the text and surrounding elements, so my eyes started to glaze over while trying to read everything.
If you have time to jump into a couple of quick matches, I’d love your first impressions of BEAT BAES. Riders pilot spinning battle mechs, build chaotic loadouts, and slam through fast, physics-driven battles. A short run is plenty, and the feedback form is the best place to tell me what hit and what missed.