How clear and fun do the new gravity controls feel?
The gravity controls felt alright once I got used to them, but there should 100% be a tutorial level give us the basics.
Did you encounter any confusing moments with the camera, combat, or navigation?
The initial experience was pretty confusing overall. I think zooming the camera out would help a lot. Spikes one shotting you is really rough when you cant see it coming. A minimap over a radar would also go a long way. Try to give the player as much info as possible so they can make decisions about rotating the map. Honestly just slow the whole game down a tad.
The attributions say AI for code, but many aspects of this felt very AI, backgrounds especially. Make sure you're disclosing that if thats the case!
All that said - theres a core of a good game here, good work. polish it up!