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(1 edit)

How clear and fun do the new gravity controls feel?
The gravity controls felt alright once I got used to them, but there should 100% be a tutorial level give us the basics.

Did you encounter any confusing moments with the camera, combat, or navigation?
The initial experience was pretty confusing overall. I think zooming the camera out would help a lot. Spikes one shotting you is really rough when you cant see it coming. A minimap over a radar would also go a long way. Try to give the player as much info as possible so they can make decisions about rotating the map. Honestly just slow the whole game down a tad.

The attributions say AI for code, but many aspects of this felt very AI, backgrounds especially. Make sure you're disclosing that if thats the case! 

All that said - theres a core of a good game here, good work. polish it up!

Thanks for playing. The minimap and spike visibility are fair points, I’ll work on those since others have mentioned them too.

On the AI side, it was only used for some background work, and I did the final editing myself. I just didn’t want the disclosure to make it sound like the whole game used AI art, since that wasn’t really the case.

Appreciate you giving it a go and taking the time to leave feedback!