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(+1)

- Bomb spam is not as powerful as the last time I played, but some screens feel impossible without abusing bombs anyway. Mostly because enemies approach the player from awkward angles from which they can't be hit without repositioning. 

- I think that a lot of enemies are too tanky to reward quick reflexes because they can reliably retaliate against the player when hit.

- I'm unsure of the direction that the game is going towards at this stage, but my recommendation would be main weapon modifiers to mix things up. Such as a weaker automatic gun, a shotgun with multiple projectiles and a small spread, a slower gun with a larger explosion, another slower gun that pierces through enemies like a railgun, and maybe even a weak gun that tracks enemies. In short: Steal all the weapons from Contra and Metal Slug.

- Keep up the good work.

(+1)

"- I think that a lot of enemies are too tanky to reward quick reflexes because they can reliably retaliate against the player when hit."
by chance you remember witch enemy felt tanky? since all enemies require 1-2 shots to die, it must be a bug. 


"- I'm unsure of the direction that the game is going towards at this stage, but my recommendation would be main weapon modifiers to mix things up. Such as a weaker automatic gun, a shotgun with multiple projectiles and a small spread, a slower gun with a larger explosion, another slower gun that pierces through enemies like a railgun, and maybe even a weak gun that tracks enemies. In short: Steal all the weapons from Contra and Metal Slug."
in your pov you are thiking more of a limited weapon, like slug; or a full substitute via pick up, like contra? 

also ty for giving feedback again

(+1)

I think it depends on what the future of RoboTemplar looks like.

Either way I think weapon modifiers are easy wins.