- Bomb spam is not as powerful as the last time I played, but some screens feel impossible without abusing bombs anyway. Mostly because enemies approach the player from awkward angles from which they can't be hit without repositioning.
- I think that a lot of enemies are too tanky to reward quick reflexes because they can reliably retaliate against the player when hit.
- I'm unsure of the direction that the game is going towards at this stage, but my recommendation would be main weapon modifiers to mix things up. Such as a weaker automatic gun, a shotgun with multiple projectiles and a small spread, a slower gun with a larger explosion, another slower gun that pierces through enemies like a railgun, and maybe even a weak gun that tracks enemies. In short: Steal all the weapons from Contra and Metal Slug.
- Keep up the good work.