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(+1)

- If I'm not mistaken, "Mel" means honey so she is "Honey the Caramel Dog". That's the sweetest name ever. The bubbly footstep sound effects are fittingly silly.

- The model and animations are excellent, except for maybe the running which looks appropiately stiffer than walking but it doesn't limit your mobility any.

- The sequence where you gotta climb on disappearing platforms next to a wall seems a little inconsistent. I had to get multiple times to the top before I could jump on the elevated platform because it would go up and down out of sync with the platforms on the wall.

- I only got 5/6 bones because I couldn't figure out how to get to the top of the castle in the middle of the stage. However, the small bones do a decent job at leading the player otherwise. Nevertheless, I found the underground section earlier than expected because the camera clipped into the stage geometry, and I got to see everything.

- Also, I tried buttstomping the rat enemies, but they didn't get squashed. My disappointment is unmeasurable.

- I only found one noteworthy issue: If you walk towards the wall from this platform Mel will elevate in the air without doing the climb animation. I'm only pressing forward here. 


- Overall, I think that the game looks pretty good.

- Keep up the good work.

(+1)

Thank you for playing! I'm glad that you mostly liked it so far. I'll address these bugs that you found, and polish the stuff that is currently in the game. Thanks again for the inputs!