Hey Kaiden, "Pure Imagination" sounds genuinely unsettling in a good way — the charcoal-monster-in-a-realistic-world visual contrast is a great hook, and that Scene 1 snippet reads really well. I'm primarily a Godot developer rather than Unity/Unreal, so wanted to be upfront about that before diving in — but player movement and a basic chase AI are pretty transferable concepts if you're open to a Godot build, or I'm willing to pick up Unity for a tightly-scoped 5-minute demo like this if you'd rather stick with your original engine choice. Let me know what flexibility you have there and I'd love to hear more.