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yeah some bugs are still there, I’ll try to fix it and improve user experience to cut down that “don’t know what is happening” part, quite a few feedbacks pointing that out!

regarding the feature you talked about, the idea was sometime it’s better to sacrifice a dying unit if the timer for crafting it is up on your team member, that way you can rotate it. But yeah I also thought it had some fun potential I’ll try to upgrade it and push after the jam ends