Hey! I saw your post about the 2D arcade basketball project — I'm genuinely impressed by how much is already working in the Godot 4.6 prototype (the contest-based shot meter and the archetype/attribute system especially), and I like that you're thinking in incremental releases to avoid scope creep rather than chasing the full 5v5 career-mode vision right out of the gate. I develop in Godot and have shipped mobile games under my own studio, O2cool168 — portfolio here: https://sethbrowngaming-rgb.github.io/Websites/portfolio/. I'd be interested in picking up from your prototype and building out the 2v2+ modes and meta-progression layer. Would love to see the current codebase and talk through where you want to take it first.