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Hi, I saw your post looking for a Godot programmer for BIOYIELD — the drugs/addiction-as-mechanic angle combined with the Fallout/Prey-style systemic approach sounds like a really interesting design space, especially the idea of resource scarcity and status effects shaping how players approach each level. I have Godot experience and have shipped mobile games under my own studio (O2cool168), so I'm comfortable building out systems like inventory management and data-driven status-effect logic. I'd love to hear more about where the project currently stands (is there a working prototype yet?) and how the team's collaborating day-to-day. Happy to share more about my background too — let me know the best way to continue the conversation!