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(1 edit)

i wrote this as a rating, but will repeat myself in the comments :3

it's okay! it's got a very charming concept, i think it has potential - as it is right now, though, it's just too easy.  

when a new mechanic gets introduced, it's normal to have a simple 'tutorial' level to showcase it; in this game, every level feels like a tutorial level.  it never gets more complicated than dragging up/sideways a couple times, the mechanics aren't explored or combined in any interesting way, which is a shame! it ends very abruptly, too. by the time i beat all the levels, i was still waiting for the game to really 'start'.  

the pop-up descriptions are handholdy and would be better expressed as illustrations in the background of the level. 

the way the player cube doesn't move when the platform they're on goes sideways feels irritating. since it's never used as part of the level design, it ends up feeling more like an oversight than an intentional challenge, especially when it's really easy to overshoot.

also, the free moving block only showed up once, then never again? 

i enjoyed level 8 and the freeform-like puzzle where you can make your own path forward, i thought it was a very clever way to use the game's unique mechanics and was looking forward to more levels in that same vein with all the new platforms that were introduced, and felt disappointed that it never happened. 

i think some audio design would go a long way too! overall, not bad, but too easy and underwhelming for what it could've been. 

pretty decent for a 1.0, though! i'm excited to see what the final version is like!!

Thank you very much for your feedback! I will do my best to improve SHIFTBIT by taking each of your suggestions into account :D