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Hey! This looks like a fun concept — dice-destruction deckbuilders with that I-Spy/medieval art style is a cool hook. I checked out the video and the art style is genuinely strong.

I'd be interested in helping build out a cleaner tutorial/demo version, and I'd want to do it in Godot 4 specifically — it's my main engine (I've shipped 3 titles on Google Play with it under O2cool168), so I could move faster there than in Unity. Totally understand this is unpaid/for fun with a profit-split down the line if it ever happens — that works for me as a portfolio project.

Could you send over the current GameMaker prototype and the unimplemented art/animations so I can get a sense of scope? I'd want to rebuild the core loop clean in Godot rather than porting the rough AI-assisted code directly, using your existing art as the foundation. Happy to talk through what a realistic tutorial/demo scope looks like once I've seen everything.

My portfolio: https://sethbrowngaming-rgb.github.io/Websites/portfolio/

Looking forward to it!