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Yep, my game definitely needs a hint system - it's cruicial to decide what to do first. In Level1 you need to rotate the bottom Deflector to redirect the beam back to the source, then move the top Deflector to redirect the stream to upper wall. Then it should be easy to guess what next...

I really wanted to play your game, but I haven't managed to run a virtual machine for that. I've abandoned it after few hours fighting to make the vm work. It's not only me, who avoids running jam executables for security reasons. It's good practice to make a browser release. And don't take it personally - even I'm pretty sure your game is ok, I won't break my rules which let me sleep easy at night.

I'm stuck On a tutorial level, I don't really understand how to do this, I can charge one ball, and I don't understand how to charge the second one, but the game is still cool, it's designed for attentiveness, but I never passed the tutorial 😅