Just finished it completely! The last things I unlocked were the Light Strike Chain Mastery and Double Damage Ritual. Turns out not speccing into Light Strike in the early game made that quite the grind, lol.
It’s quite a fun game, both because of its visual charm and solid gameplay loop, and has plenty of tricks to keep you interested for its full runtime. Towards the end, though, there were some weird quirks that broke its “well-polished” streak such as repeatedly unlocking potions I had already unlocked, not unlocking the Bomb Clicker ritual when I should have, and the entirety of Paradise Island being useless (seems like some things were planned that got scrapped?)
But none of this stopped me from beating the game 100%, even though I inadvertently had made myself a long grind of purposefully not attacking the plants and letting one of my more underpowered spells get hits in, because I suppose the game got me hooked, and I had fun. So kudos for that!