also fix hitting anim direction
it often swapped to left that was annoying as enemies appear on right
we’re in a process of adjusting the spells plus giving the player a feedback that pressing keys during the sequence worked. for us shift and space makes the most sense because it was designed in a way that the player could cast the spell while moving (your pinky should be on the shift while thumb should be pressing space). we’re also about to fix the bug with the player turning to the different direction. the dialogue is also still about to be adjusted and we will think about changing the placement of the foreground elements. thank you for your feedback we will consider it in the future changes :>>