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Hey. Thank you for commenting. I'm a bit reluctant to posting any dates, as the last year has been very slow incremental progress. I have considered switching projects, because there is still so much to do till I can just work on content (characters, sex animations, new locations etc.), but for now until the end of the year Im going to keep at it. Currently the inventory system is in testing phase and Im also working on a test scene to make it easier for me to test changes.

will the game be fixed to be playable at least? currently its barely playable due to infinite spawning enemies. within minutes the whole game starts to tank. making you either having to go to the house wich makes the enemies despawn. if it gets too bad you have to close the game and launch it and sprint to the house area.

The spawned enemies should be capped at 12. But I'll look into improving the performance, be it lowering the amount of enemies or whatever else that can reduce the load.

yes cause if its 12 its really bogging down my rig and its fairly high end.  so the enemies use a LOT of processing power.