Thanks, I actually noticed that myself. It has a slightly on ice feel. I didn't really get a chance to test it to make the deadline for prizes, the screenshot was just me loading in and moving to the center of the screen to confirm the controls worked.
I've played it now since the jam has been live and I've already got quite a few updates in mind once it's over but I'm not going to change the original raw file to keep the integrity of the contest until after it concludes.
You start out more free to move than you are by level eight, depending on your psychological choices. There are actually multiple ways to lock yourself out of progression completely, simply by the choices you make with the memories.
Dev Hint: losing anchor is awesome.