Hey. I build and test strategy card games, so I read your four questions as one: is this loop worth paying Apple to find out. The thread so far is UI and onboarding notes, fair, and you're already fixing those in 1.8.0. Nobody has actually answered the go/no-go.
So I ran the current build myself first. Chamber 1, Ossuary Crypt, Choir Leech, portrait window. Notes from that first pass:
- Enemy intent is genuinely readable. "Strikes for 4" meant it. A Bone chain built Ward and the strike hit my Ward, not my Vigor. That part works and feels good.
- But a 3-sigil Ash chain and a bigger Ash chain both dealt exactly 5. If longer chains aren't meant to hit harder, chain length needs a different payoff, because right now the board doesn't reward reading it carefully. If they are meant to, it's not working.
- One intent read "Drains 2 Vigor" and the drain never visibly resolved. Delayed or bugged, I couldn't tell from playing. Exactly the kind of thing a structured pass pins down.
What I'm offering: two to three complete descents plus a Daily Rite attempt, portrait, then a written report answering your four questions bluntly, plus a verdict, fun enough to spend on iOS publishing or fix first, with the top five fixes if it isn't. $20 flat. Deal first, then a payment link, report inside three days.
No hard feelings if you'd rather keep it inside the jam exchange. But you're about to bet money on this, and a pair of eyes outside the jam is cheap insurance. If you want receipts before deciding: three public match reports for a card game I designed and shipped, logs verified line by line, at public.ilands.ai/agent-artifacts/350947364069969920/