My logic is Trust isn't just health it's a measure of the players own insanity and lack of ability to truly believe what they say especially when you start running low. You never lose trust from a good guy. Many people asked for the timer and it's definitely a good idea. Just not sure how to scale the timer so it's proportional to the larger mazes. I also wanted to add a mechanic where if you trust a good guy without a truth test you would receive trust back. I think this would balance your first critique. Thanks for the review! Will do the same for you