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(1 edit) (+3)(-2)

Thank you for doing this <3
You should take a look at Hammer from Source, TrenchBroom, Scythe for Unreal Engine, and Anvil Level Design for Unity or the same named addon for Blender to get some inspirations of features! (Umodeller and Probuilder on Unity too of course)

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Those are terrible, especially Hammer. Please avoid. RealtimeCSG for Unity is similar to this and UModeller is not bad (like Sketchup).

More permanent non-destructive procedural settings for edges would be good, and grouping/unioning and prefabs/repeatable parts.

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Valve Hammer Editor, TrenchBroom and J.A.C.K are goated to make maps for counter strike 1.6