Thank you so much for playing and for such detailed feedback!
I’m really glad you had fun with it, and “I could see myself getting addicted to this” is probably one of the best things I could hear about the game haha.
The readability/clutter point is something I’ve been thinking about a lot, especially as runs get more chaotic, so the idea of adjusting the scale/zoom over time is really interesting.
I also agree that ball speed can sometimes feel more like a downside than an upgrade. I’ll have to rethink how that interacts with the main ball vs extra balls.
The relic prerequisite idea also makes a lot of sense. I definitely want to avoid giving the player upgrades that are basically useless for their current build.
I’m not sure yet if I want to go as far as adding a full currency/shop system, because I want to keep the run flow pretty fast, but I completely agree that healing/sustain needs more options and less dependence on getting one specific relic.
And yes, I’d absolutely love the VOD link when it goes up on YouTube. Watching someone play is always super useful for spotting things I completely miss while testing it myself.
Thanks again for taking the time to play and write all of this, it helps a lot!