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Hello! Thank you so much for taking the time to leave such detailed feedback. I really appreciate it! ^^

1) Regarding fullscreen mode, the game has primarily been developed and tested by me in fullscreen, which is why I chose to make it the default. I haven’t received any reports about cursor issues in fullscreen before, but I’ll definitely keep your experience in mind and see whether similar reports come up during the festival.

2) I’ll consider making the opening disclaimers click-to-continue rather than having them advance automatically. Thank you for pointing that out!

3) The game does have a History menu that allows the player to return to a specific line and reread previous dialogue. I intentionally disabled rollback through the mouse wheel because, personally, I feel that being able to instantly undo actions and choices can make those choices feel a little less meaningful.

As for the size of the entries in History, since each block also contains character portraits, I found the current size to be the best compromise between the portraits and readable text. That said, I’ll keep your comment in mind.

4) Regarding the logo, the second appearance after the warnings is actually part of the opening trailer itself, which was created by another person. Since the trailer can be skipped very easily, I still prefer having the studio logo appear separately when the game first launches, so that it isn’t skipped along with the trailer.

And yes, we have permission to use and publicly showcase the opening song, including during streams, specifically in the context of the trailer for Sinful Testament. :3

5) Regarding the beginning of the story, this was an intentional choice connected to how I approach the otome format. I wanted to leave a certain amount of space at the very beginning for the player to project themselves onto the protagonist before her individual personality becomes more apparent.

She is absolutely her own fully developed character rather than a blank self-insert, but I don’t personally feel that the story needs to stop at the very beginning to formally introduce her. Her personality, background, strengths, flaws, and worldview are gradually revealed through the story itself, and become increasingly prominent as the plot progresses.

So while I understand why the opening felt unusual to you, this particular aspect is more of a deliberate narrative choice than something I currently intend to change.

6) Despondency belongs to Lei, not Dan. Dan represents a different sin. :)

There are historical and theological traditions in which Despondency, or acedia, appears where later and more familiar classifications use Sloth. In the version of the concept I’m using, Despondency and Sloth are alternative interpretations rather than two separate sins existing simultaneously, so the use of Despondency is intentional.

The sins were assigned to the characters at the very beginning of the project, and each one directly affects that character’s personality, dramatic arc, route, and development. At this stage, the main storylines for all of the routes have already been written, so this is a fundamental part of the project that I don’t plan to change.

7) You are completely right about Ernie’s name appearing too early! This was an old localization mistake that had already been corrected in the main version, but unfortunately I missed it in the English build.

Thank you very much for catching it. I’ll fix that one as soon as possible!

8) Ray did put his shirt back on, just as Ernie did. After everything that happened, he was no longer planning to take a shower, and he also didn’t really have a reason to remain shirtless in front of an already flustered protagonist. XD

The reason there isn’t a line explicitly describing him putting it on is that the protagonist’s attention is completely focused on Ernie during that moment. Since she isn’t actually watching Ray, describing his actions in detail from her point of view would feel a little unnatural to me.

So you can consider that one a small bit of visual shorthand. ;3

And, without offense, drawing an entirely separate shirtless sprite variation for one brief moment would be a little too generous even by my standards. XD

9) The demo itself does not contain any explicit 18+ sexual content. The warning currently refers to the full game as a whole.

In the full release, the explicit 18+ scenes will be distributed separately as an optional adult DLC, so players will be able to experience the main game without installing that content at all.

Because of that, the festival demo itself complies with the event’s age-content requirements and does not contain the explicit material mentioned in the broader warning.

Once again, thank you very much for playing and for taking the time to write all of this! I especially appreciate feedback that points out things I may simply have stopped noticing after working on the project for so long. And I’m very happy to hear that you enjoyed what you played and would like to see more. ^^