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Mold: vector graphics library

A real-time vector graphics library for Godot and Unity. · By DK Liao

Polyline rounding broken Godot Mono Mac.

A topic by Semkas created 9 days ago Views: 53 Replies: 4
Viewing posts 1 to 4

Hey, this is really cool. I think rounding of corners on the polylines might be broken, at least it doesn't seem to work in any of the demos. I'm running v4.7.2.stable.mono.official on a macbook. 

Below is a polyline with "Join" "round" and subdivision 20. Seems it has outlined the rounding but not filled it in.


Developer (1 edit)

Hey thanks for reporting! I'll check what's going on

I definitely should add a polyline sample scene so I can remember to sanity check Polyline...

The MoldLogo sample scene has a couple of polylines

Developer

Okay fixed the regression, this was Godot only I broke it when I was working on better anti aliasing, thanks for reporting!

Also you're totally right I forgot I had the logo scene to reference haha