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**Not being harsh - just honest to help the future of your game**   Not sure I understand what is actually going on. I kept spamming the "spacebar" and "arrow keys" to stay alive. It's an interesting concept and looks too be off to a good start. Needs more instructions or explanation. I'm assuming the 3 squares are what visually cues the player as to which guildmate they are watching. The blue ticker I believe is the burnout rate, maybe? I guess the big question I kept having is what exactly are they doing when I'm watching them? Do they stop moving as fast or attacking when my squares aren't on them?

I was left with a lot of questions, like even the powerups when you complete a wave, I wasn't sure what the crafting speed was for because I didn't know I was crafting anything. Hopefully this comes across as positive criticism because I genuinely believe you have something here and just need time to get it where you want it. 

Overall, still a solid submission and I enjoyed checking it out. Controls were smooth, no apparent bugs, color palette was fitting, went well with the theme, and I'd love to give it another shot once you add more too it.

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No worries I get the feedback! 
As I said to another review, my laptop died on me before end of the jam so I couldn’t correct most stuff as the published version was an early build so no proper playtest which led to the final state.

This game assumes you know about “The king is watching” game, the blue indicator is the craft timer, when you watch your guild mates, they create battle unit on the overworld on the right, 1 guild mate builds up to 2 units when watching them units move faster and attack faster + bigger dettection range for enemies, but if watched long enough, they become burnt out, and can’t control their units as well (slower attack speed and movement). So basically you try to build your fields units and properly observe your guild mate to control their fighting flow, focused guild mate highlight the battle unit, not very visible as I didn’t have the time to tweak values or create a shader for better visual feedback and juice. When teammate is burnt out you have to unfocused them and their rest timer starts and they remove the red hue from themselves and the battle units.

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I've never heard of the "The King is Watching" so that could be why I was so lost. Though your explanation does help me quite a bit. I was wondering if the guys going out on the field were the same ones that I had in the square room area that I'd highlight with squares. Still a nice submission and I'm sure many other people think so too, I'm just not familiar with the reference. Best of luck in the jam! 

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Thanks :D if you like roguelite kingdom builder and strategy games, you should give it a try, pretty fun gameloop :D anyway have a great day/evening and many thanks for the feedback :D