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A guaranteed damage shop in the first choice would go a long way to discouraging the hard refresh to abort a non-viable run. Of my first nine choices just now, a full six were to get non-damage items and two were the garden. Usually it's not that slanted but accepting the first round death puts a bad taste in the mouth.
I like the game, though. There's a few very powerful strategies (looks like several have been highlighted in the comments!) that feel satisfying to make work and being buried by your own builds later on is funny. I've shared this around with friends.

Thanks for the feedback! I'll do that then. Thanks for sharing the game!

To be fair, bleed is considered non-damage items, as is poison. And bleed is one of the most consistent ways to win days 1-3.