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(+1)

This game seriously need a tutorial because I spent a good few minutes trying to figure out how to move. The UI is also too small and confusing. After figuring out how to move, I didn't know where to go.  If I figure out what to do I may go back and give this game a rating but right now I can't because I feel like this game has a lot of depth, just needs guidance.

Gotcha, I'll put that on the docket for stuff to do for the post-Jam version. For the moment there isn't a coded win condition yet since I had to rush to get the game mostly functional for submission, but at least the intent is to reach the terrain marked with the white H (a helipad) at the docks