Hello, I played through about the first month of content and then decided not to continue for now. Allow me to briefly share some of the issues I encountered: the game currently lacks animations or interface artwork, leaning more toward a text-based simulation with numerical progression. Both the AI-generated music with lyrics in the promotional video and the in-game tracks seem to have a distinctly pop-oriented feel—personally, I think a calmer, more subdued atmosphere might suit the game better. The in-game tracks aren't categorized in detail, and the fan growth rate appears to be fixed, lacking mechanical variety or differentiation beyond raw numbers. The random event system is decent, but it could still use some refinement. In my view, at this stage, it might be worth aiming at least in the direction of something like Kairosoft's games.
Whew! Thank you for actually taking the time to play through the first month. This is exactly the kind of feedback I was hoping to get.
A few of the things you mentioned are actually areas I want to improve in the build I’m currently working on, especially the lack of visual feedback/animation, the amount of information communicated through numbers alone, and giving the systems more mechanical variety.
I also appreciate the feedback about the music and overall atmosphere. I’ve been thinking about how much the presentation affects the feeling of the simulation, so hearing how it came across to someone playing fresh is useful.
The fan growth and random event systems are also areas I want to deepen so that progression feels less fixed and more influenced by what the player is actually doing.
And Kairosoft is a really interesting comparison because I like how their games can present a lot of simulation underneath a very readable interface. I don’t want to copy their style, but that balance of visual feedback, progression and simulation depth is definitely worth studying.
Thanks again for giving it a real try and being specific about where you stopped enjoying it. That helps a lot.