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(+1)

Thanks for the detailed feedback, really appreciate it.

You're spot on about the onboarding and structure spacing. Both are near the top of my list for the next update. The character select screen needs better guidance upfront, and the gaps between structures should feel like a risky but viable move, not something you always avoid. Those close-call moments are exactly what I want the game to deliver.

Good call on the design doc advice too. I've been building one out as I go and it's made a big difference.

The multiplayer/expanding map idea is actually something I've already been researching and have a phased plan for. Definitely on the horizon, just want to get single player locked in first.

I look forward to seeing your game grow as well! I enjoyed the overall theme and mechanics.

Thanks again, more updates coming.