Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thanks for the post-mortem writeup!

It was great that you guys had outside playtesters, even at the very last minute. Great decision as well to lock in on the single core mechanic which really worked well in the end. TIL about Rami's 4:44 rule which I will keep in mind for next time.

> Using Godot alongside Gitea with a webhook that automatically deployed web builds to a small test server saved us tons of manual export headaches.

Good idea, I'll try this out on my Love2D workflow as well.

The one thing I learned on this game jam is to build often and test especially on your target platforms (which for the most part is web).

I made a mistake where I only tried my game on web at 1d before submission, and found out that some of the shaders didn't work on the web build. I kind of panicked but luckily found a workaround in time.