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The green equation ledger and boss-style accounting screen make the one-trillion-dollar debt feel like a literal battle, which is a strong visual expression of the premise.

Even with the tutorial, the number of mechanics felt overwhelming at first. I would surface the complete controls and a one-sentence explanation of the reel-to-equation loop near the top of the page. In-game, consider starting with a few simpler levels and gradually introducing each mechanic so players have time to understand the core loop before everything comes together.

It is not normally my kind of game, but the concept is genuinely creative and well executed. Good job!

If you have time, Iโ€™d value your first impression of Blade Baes. It turns girl-piloted battle mechs into a fast physics roguelike with customizable builds and one-minute showdowns. The feedback form is the best place to share what should stay, change, or tighten.

Enter the arena ยท Share your impression

I quite liked your game it was fun and cool idea, I think there could be a man vs man mode that way you could get more of an audience with that. thank you for playing my game.

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Happy to give another version of yours a go, just let me know!

Please take a moment to fill the feedback form, it really helps and takes 1 minute max :)

https://forms.gle/hrA3t6et9t2jqkXp7

i have filled out the form

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I also am releasing CATCULATED DEBT v1.2 on the 5th of September AU time

Tag me when you release it!