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Do you know any way to use scatter with TerraBrush created terrain? The script requires meshinstance3d, but unlike terrain3d, TerraBrush does not have a feature to bake a mesh out of it.

I’ve never used TerraBrush. What kind of resource it uses for the terrain? You may be able to plug that surface to create the geometry for scattering (such as grass)!?

After all I had to go back to terrain3d, so I hadn't figure this one. Thanks for the response!