The good ones know that AI in code is a terrible idea, while the mediocre and vibe coders swear by it. (Except pure automation of simple code that is tedious to write out, but that is not gen AI imo)
It is inherently a AI Literacy problem, because gen AI brings plethora of issues that someone who is not part of that particular discipline might think is a good idea or simply not notice. An artist will resent it if the programmer generated art, but also, a programmer will resent the artist if they generated code.
Might be a smaller issue in a game jam, but those should not become a habit for bigger projects, because Ai code is terrible to scale or built upon.
Viewing post in AI usage related survey (archived)
Although I marked my game as using AI generated code, that is technically not true actually, especially since the language I use is rare enough that AI is not making proper code for me to use anyway, but since my language (Hollywood-mal) is LUA-based, AI generates me LUA code instead of the actual Hollywood code.
Therefore I cant just copy-paste them.
But what I do do a lot, is ask for AI to generate me some code, and then using that as a basis, I write my own code.
I also ask AI to give me names of functions and variables a lot.
I find AI very useful for that and it has made my code much much better and more readable.
Also great for figuring out things I havent tried before. Like just recently used it to help me make my first procedural generation for one game.
Asked AI to give me example and numbers etc. and then made my own version of it.