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(+1)

Interesting game!

I also have thought of making card game where you play with/against three other NPCs. Card games can be tricky to develop quickly during jams, what do you think?

The game would benefit from clearer UI. For example P2 to P3 is confusing when you don’t see the player names, also the font “ATTACK” can be read “ATTACH”, so I wasn’t sure am I attaching the card for some combo or attacking.

(+1)

Thanks for the praise!Making a card game during a jam is super challenging, but having 7 days for this jam made me really want to push myself and take it on.

At the beginning of development, I tested everything using just plain text and buttons. I relied on keyboard inputs and simple UI text to verify if the card mechanics were triggering correctly. Then, step by step, I replaced those text placeholders with the final art assets. It was so fulfilling to turn text based ideas into actual visuals, though!

As for your feedback, I noticed that too! I definitely should add P0-P4 tags on the SeatAvatars to make them easier to identify. And about the font the 'K' in the font I chose really does look way too much like an 'H'. It probably would've been much better to use visual animations instead of just relying on text to show the attack :c