The concept behind this game is really cool! ...And I'm not saying that just because my game has a similar 'previous messages' sort of mechanic - we both had really different takes behind the idea!
Ultimately the dark-souls type messages culminate in either helpful information or text jokes with mechanical punchlines, and both results are fun to experience. I also thought that the polarity wand thing was a neat puzzley addition that added depth to the game beyond the main premise!
I was definitely missing sound while playing the game. I stuck some other music on in the background and it kind of helped but it's very noticeable.
The boss at the end is really cool to fight, though sometimes a little overwhelming! If it has spawned enemies into the room but then is also doing the eyes-flash deflect-or-you-get-hit attacks it feels unfairly difficult to keep track of and react to everything going on...