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The concept behind this game is really cool! ...And I'm not saying that just because my game has a similar 'previous messages' sort of mechanic - we both had really different takes behind the idea!

Ultimately the dark-souls type messages culminate in either helpful information or text jokes with mechanical punchlines, and both results are fun to experience. I also thought that the polarity wand thing was a neat puzzley addition that added depth to the game beyond the main premise!

I was definitely missing sound while playing the game. I stuck some other music on in the background and it kind of helped but it's very noticeable.

The boss at the end is really cool to fight, though sometimes a little overwhelming! If it has spawned enemies into the room but then is also doing the eyes-flash deflect-or-you-get-hit attacks it feels unfairly difficult to keep track of and react to everything going on... 

Yeah, I do really wish we could have added sound, probably my #1 regret with this project. I'm glad you liked the messages and the boss though! But yeah you die real quick if the enemies don't get taken out quickly and the attacks start overlapping. Maybe they should despawn when the boss does a different attack?