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The idea of painting vector fields onto the map to guide your units isn't one I think I've seen in an RTS before - very clever! I like that it kind of encourages you to try to build different paths for your ants depending on their goal.

The balance is a little whack but I think with some polish you could expand on this in some creative ways.

Thank you! Now that I have the basics of the technical stuff down, I definitely want to make an improved version some day hehe