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(+5)

Some of these games are at least briefly kind of fun. But maybe you could make them slightly less incoherent, in that "My AI Writes Like The World's Worst Poet!" kind of way, if you included some instructions such as:

"Write in fluent, ordinary English. Express ideas in a straightforward, ordinary way. Do not attempt to be clever; you will fail. Express, clearly, what specifically the player should do, or what a thing is, what it does, what the player does with it, etc. Do not add unnecessary 'flavor' text in contexts where it may be difficult for a player to distinguish that text from actual meaningful information." 

Or something like that. I mean, that's supposed to be your job. I don't care if you have AI write the code, or do the art, or even write the text - but at least do some minimal quality control, and address egregious errors. And yeah, obnoxiously incoherent text is an error, both in-game, and in the description.

Such as... don't say "It is an incremental — numbers go up, the board gets bigger, you can leave it running — but the thing you are optimising is a route, and the thing walking that route is somebody else's run."

Because... what are 'you' talking about here? I assume it means something like "you dig a cool path/maze for the little adventurer NPC dudes." Describing this as somehow involving "somebody else's run" is cringy, and bizarre, and it's also essentially a lie because a straightforward interpretation of this would suggest that it means other player's actions have some kind of influence. As in, this is some kind of multiplayer environment, and other players are playing as the adventure guys, or something. 

See, this kind of thing is why people get angry about "AI slop." Mostly not because of principle - but because so many devs just 'slop' out whatever junk the AI coder gives them without trying to fix problems, and without even trying to prompt it well. It makes us think you're just loading up Claude Code or whatever and saying "Make me up a quick junk html game, don't use too many tokens" and that's it.