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(+2)

Despite loving games like this where you have to figure out the right sequence of actions from visual cues, in this game it's very difficult. I mean, I didn't even fully understand whether I start with a different plant each time or not – it would be nice to have some visual indication of that. Also, I didn't quite get what the traits are that I receive after losing :(

But I still enjoyed it. First of all, the graphics – what a treat! The visuals are so polished and pleasing that I'd buy the game just for the art alone) And I like the idea – flowers, flowers everywhere!

Overall, I'd love to see further development – maybe add a bit more information during the growth stage, even a magnifying glass or some hints would be great. Thank you for your hard work!

At the start of each round, players receive branches with different preferences—there are three types in total. When starting a new round after a failure, players can use a magnifying glass to examine the branches and unlock their specific traits.

Thank you so much for appreciating our art style!

We also appreciate your time and your feedback; we will strive to make improvements!

(1 edit)

After losing or winning and unlock a plant trait, if you meet a plant with that same trait in later rounds, you can see that trait with the magnifying glass tool. Just click the magnifying glass, hover over the plant, and see the popup.

That's also where to know if it's a plant that have never seen before. If the traits are locked, then yes. If you can see the trait, then it's someong you met before.

Thank you so much for your feedback! Guess we should really add a lot more functions to that magnifying glass, hints, tips, soil status and all.