Love it. Hard but forgiving. Impassable enemies that you can accidentally trigger but are easily avoided. Feeling that enemies are too hard made me realise i missed a cave with some resources at the start.
i had a few issues with pathfinding, mostly in dead end heart caves. Realising my harvesters haven't moved an inch. To help me clear out the black holes for me to place a lantern.
But other than that, a great balance and cool trashy concept. Love it and hope to see more.