the concept is cool and the artstyle is cute but the game lacks in some coding aspects, which i assume you dont care much about because it seems to me that you wanted to show your art.
some of the weird coding bugs i noticed are weird collisions, being able to place snowballs on walls, the game lagging a little when loading a new level, and being able to accelerate by spamming wasd when on ice
overall i think the game does what it was meant to do (show your art i assume) and its still kinda cool for a solo project
This was intitally made for a game jam, so some polish was been skipped to focus on making other elements of the game within the short time frame. But since I more recently decided to revisit this game, I am more willing to take a look at some of these. I might just need to pick your brain to figure out exactly what needs to be fixed. If you don't mind.
Funny enough, the wasd spam isn't a bug. Spamming keys to speed up was something I directly implemented into the game to speed up ice sliding for people who found the sliding too slow paced. A little reduant now that you can just toggle max speed on? Sure. But I thought people would consider it an Easter Egg rather than a bug. But the fact you assumed it was an issue is worth reconsidering if the mechanic is worth leaving in there. I'd be willing to remove it if people consider it problematic.
Though I'm not sure if I get what you mean by "lagging between levels". Like I'm not sure if you're referring to there being literal lag I'm not seeing, or if the screen transition is just so slow that it looks like like lag.
One of the rules for the game jam was that we had to have a fancy transition and use it for every screen transition. So I get that transition does make it take longer to go between levels, but I wouldn't want to remove it all together.
I'll take a look during my redevelopment to see if theres anything I can do. But if there's anything you can elaborate on with your lag issues, it would be appreciated. The better I can understand what you mean, the more likely I can "fix" it.
Hopefully I didn't chew your ear off too badly. Thanks for the feedback. I was just about to make a post that asked people to try it out and leave feedback like this.
actually i did find sliding on ice slow and was spamming wasd for the speed, i didnt see the game mention it so i assumed it was a bug mb (also i didnt see the max speed option lol, maybe it was in settings and i didnt open settings).
if you didnt notice the lag between the transitions then i think its just my pc is really old so it lagged a little bit for me (just some frame stutters, the level still loaded in like 1.5 or 2 seconds). if it doesnt lag on your pc then it probably wont lag on others either so i dont think you have to waste your time on adding multi-threading for loading levels. i will admit the screen transition looks very good though.
as for the collision bug, i was getting stuck when i had to slide between two tiles with only a one tile gap (snowballs too), i think making the player movement tiled or shrinking the collision boxes of the walls/snowballs should help
btw i saw you post your game in the weavers of infinity server (im also a member of that server now :) ) so if you want some coding assistance or just want me to send you a vid of the bugs i described, i can send it to you directly (if you are fine with it ofc)
I don't know if I'm still I'm in that particular Discord. I did jump out of a couple earlier this year for organization purposes.
But if you're able to send video of any issues you're having, then feel free to do so. Feel free to DM me on Discord if you can't find me elsewhere. Just remind me that we spoke on itch if you do DM me. Just in case I don't recognize you at first.
(And yeah it is in settings. TBH I do keep forgetting that not everyone bothers to check the settings before they play games. So that is still good to know for development purposes.)