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Amazing game, I'm always looking forward for the next upgrade. Love the hamster sprite, 9 pixels of pure cuteness.
Also, very funny what you did with the Taunt sprite on the skill tree.


Here are my suggestions and bug reports:
- I think the party needs to fade out before the door closes during room transitions.
- There is a slight lag spike when playing a new song (bangers btw <3)
- If I dash with the archer into a room transition the wall of arrows carries over to the next room. Also if the archer is still in the action of dashing they get teleported to their end position in the next room.
- Idk if this was intended but doing a very short dash with the archer lines all the arrows together maximizing the damage and allowing you to direct it better at someone.
- I think everyone should sprint after the room is clear of all coins, party mates rushing to catch up is kinda inconsistent anyways.
- The crosshair should also be range limited for the archer dash just like with the knight charge. Current there is a limited range on the skill but not on the targeting.
- Maybe give the heroes random voice lines or jokes when clicked on in the upgrade screen, just for flavor.
- The damage board should remember if it was last closed or left open.
- Maybe increase the hitboxes for target priotizing, sometimes it can be tricky to select fast moving enemies.
- In the Arsenal, on the item pop up description text, part of the primary bonus stat gets cutout for being slighly under the title.